
Hadi Sajjadi
Senior Game Developer
My 6-year journey in game development has been an absolute passion project. I've spent my career deeply immersed in Unity, crafting a diverse portfolio that includes everything from quick and fun casual games to long-term, player-driven free-to-play live service titles. I've also loved venturing into the world of WebGL, using tools like Cocos Creator, Pixi.js, and Unity to bring games to life directly in the browser.
Work Experience
My professional journey

Senior Game Developer
Karizma Game Studio
Jun 2024 – Present · Iran · full-time
Leading multiplayer game development and live operations for successful free-to-play titles.
- Engineered client-side multiplayer functionality for four game projects, integrating various back-end technologies like SmartFoxServer and WebSocket solutions
- Led the full-cycle development of a successful spin-off game for the Quiz of Kings franchise, managing the project from concept to launch
- Drove strategic development and live operations for three live service games, including a top-selling title on the Cafe Bazaar platform
- Implemented new game modes and features that increased revenue by expanding player engagement
- Developed internal tools and reusable packages that streamlined studio-wide development processes and accelerated project cycles

Game Developer
Inex Game Studio
Jun 2022 – Jun 2023 · Iran · full-time
Rapid prototyping and full-cycle development of casual and hyper-casual games.
- Rapidly prototyped and iterated on hyper-casual game concepts, creating playable builds to evaluate new mechanics and market viability
- Led the complete development lifecycle for a portfolio of casual games, translating publisher designs into polished and engaging products
- Engineered and implemented a robust CI/CD pipeline, automating the build and release process to improve team efficiency
- Upgraded the studio's development tools and frameworks, standardizing best practices and enhancing team capabilities across all projects

Game Developer
Unbound Game Studio
Jan 2022 – May 2022 · Iran · full-time
Prototyping hyper-casual games and maintaining studio technical infrastructure.
- Created hyper-casual game prototypes to test new concepts and mechanics
- Maintained and supported successful old projects
- Contributed to technical infrastructure, such as studio framework

Game Developer
Artman Game Studio
Jun 2017 – Nov 2019 · Iran · full-time
Performance optimization and multiplayer feature development for mobile racing games.
- Engineered comprehensive performance optimizations to ensure smooth and stable frame rates on low-end mobile devices
- Identified and resolved performance bottlenecks to ensure a positive user experience across various hardware specifications
- Developed and integrated real-time online multiplayer features for a racing game, creating a seamless and competitive player experience
Skills & Expertise
Technologies and tools I work with
Game Engines
Languages
Web Technologies
Tools
CI/CD
Featured Projects
A selection of my recent work
TasoTakht
A popular dice game with live service features and multiplayer functionality.
Mench | Ludo
Browser-based multiplayer board game built with WebGL technology.
Nitro
High-performance mobile racing game optimized for low-end devices.
Languages
Education
Academic background and qualifications
Licentiate degree in Computer Games and Programming Skills
University of Applied Science and Technology
Get In Touch
Let's discuss your next project


