Hadi Sajjadi
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Hadi Sajjadi

Senior Game Developer

hsajjadi47@gmail.com·(+374)95901531·Izmir, Turkiye·linkedin.com/in/hadisajjadi·github.com/hadisajjadi

Summary

For the past 7 years I've built games across a wide range, starting with 3D racing titles, then moving into hypercasual and hybrid casual games that were made in just a few days, and later into free-to-play multiplayer live games that reached 5 million monthly users. That experience taught me when to move fast and when to write code that can survive years of updates. I work in Unity for most native projects and use Unity Playworks, Cocos Creator, or Pixi.js when targeting WebGL. I also lead teams of up to 7 developers and mentor junior programmers.

Experience

Karizma Game Studio

Senior Game Developer · Turkey

Jun 2024 – Present
  • Shipped 4 live service multiplayer games from early builds through years of updates, with a combined 20M+ installs.
  • Built pipelines for backend services and live ops content so the team could push updates smoothly.
  • Led teams of developers and mentored interns and junior programmers on their daily work.

Inex Game Studio

Game Developer · Turkey

Jun 2022 – Jun 2023
  • Built 1 or 2 playable hypercasual prototypes every week to test new ideas and market potential.
  • Automated the build pipeline so testers got new builds in minutes instead of manually waiting around.
  • Developed hybrid casual games for external publishers based on their specific design requirements.

Unbound Game Studio

Game Developer · Turkey

Jan 2022 – May 2022
  • Built hypercasual prototypes quickly to find the mechanics that players actually enjoyed.
  • Maintained older live games by fixing bugs, adding content, and keeping performance stable.
  • Worked on the studio framework that every other developer used to start new projects.

Artman Game Studio

Game Developer · Turkey

Jun 2017 – Nov 2019
  • Wrote vehicle physics and AI systems that controlled how cars drove and how opponents raced.
  • Optimized both CPU and GPU to keep the game running at 30 fps on phones with only 1GB of RAM.
  • Built real-time online multiplayer that kept competitive races smooth and responsive.

Skills

Game Engines

Unity, Cocos Creator, Pixi.js

Languages

C#, TypeScript, Python

Web Technologies

WebGL, Unity Playworks

Networking

Mirror, Nakama, SmartFoxServer, WebSocket

Tools

Texture Packer, Spine 2D, FMOD, Git LFS, Plastic SCM

CI/CD

GitHub Actions, GitLab CI/CD, Jenkins, JetBrains TeamCity

Education

Licentiate degree in Computer Games and Programming Skills

University of Applied Science and Technology

2022

Languages

  • EnglishProfessional
  • TurkishBeginner
  • PersianNative

Projects

TasoTakht

Karizma Game Studio

cafebazaar.ir/app/com.karizmastudio.yatzy

A popular dice game with live service features and multiplayer functionality.

Mench | Ludo

Karizma Game Studio

mench.baziness.com

Browser-based multiplayer board game built with WebGL technology.

Achmaz

Karizma Game Studio

cafebazaar.ir/app/com.karizmastudio.farkle

Engaging dice game with strategic gameplay and social features.

Nitro

Artman Games

cafebazaar.ir/app/com.ags.Nitro

High-performance mobile racing game optimized for low-end devices.

Quiz of King: Reward Edition

Karizma Game Studio

cafebazaar.ir/app/com.karizmastudio.quiz

Successful spin-off of the Quiz of Kings franchise with enhanced reward system.

Run Boys

2Play

gamedistribution.com/games/run-boys

Fast-paced hyper-casual runner game with simple, addictive gameplay.

Rolling Ball

2Play

gamedistribution.com/games/rolling-ball-4

Physics-based puzzle game with challenging levels.

BUS STOP

2Play

gamedistribution.com/games/bus-stop

Casual puzzle game with strategic bus management mechanics.

Red Egg: The Rolling Ball Story

Unbound Game Studio

play.google.com/store/apps/details?id=com.unboundgamestudio.redballegg&pli=1

Adventure platformer with physics-based gameplay.

Hadi Sajjadi

Senior Game Developer

Izmir, Turkiye

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